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Sweetened Condensed Brand

We are game developers working on our first indie title! Subscribe to our newsletter to hear our story.

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Everyone needs a brand

Don't scroll down yet, that would be spoilers... Everyone has a brand these days. Lately, in my friend circles, even birthday parties are branded. Is that just me? Or are other people seeing this as well? Well, when Spencer and I decided we wanted to make a studio together one of the first questions that came up was “What is our brand?” Our vision is to make nice games with a small team. They’re not going to blow the charts out of the water, but when people do find our games, they will be...

Hello Conductors! Spencer and I have been playing with conceptual design on what makes Train Game unique. (Train Game is just our code name, we’ll reveal the real title when we launch our steam page!) It is time to talk about what will make our game special. We have 4 main “Design Pillars”: Driving a tippy little train Planning your day and making deliveries Modern pixel art that feels nostalgic Connecting with delightful characters Today, let's start by talking about driving. Pillar #1 -...

"This here engine's been in the family for 100 years!" Dust stirs in the old station as Mr. Wallace, your neighbour, paces through the neglected space telling you about the train that stands there. He pops a reddish-orange copperberry in his mouth. "Copperberry?" "Sure," you say, taking one from his overflowing basket. There's bushes and bushes of them just outside the train station. More than old Mr. Wallace can eat that's for sure. More than you can eat too. "It still runs!" Mr. Wallace...